I've recorded photogrammetry data for nearly 30 miles of additional roads, so am now beginning to process that. I need to record a new AI line with boundaries. They tend to cut the corners which makes them roll over often. Fix AI on Tuna Canyon Hillclimb Race mode.They might crash, they might lose a wheel, and they might stop in the middle of the road! I've had many successful runs with them, but your mileage may vary. The Snake has not had any changes made to it for this release.They cut the corners and flip themselves over. Here's a video demonstrating the Race AI line that's available as driving mode A. H - Race - AI available (BUT NOT RECOMMENDED AT THIS TIME) with 14 pit boxes at the bottom of Tuna Canyon, a hill climb run up to Lois Ewen Overlook.G - Freeroam - NO AI, spawn at the bottom of Las Flores Canyon.F - Freeroam - NO AI, but spawn point at the peak of The Snake Carspot, 24 pit box.E - Freeroam - Two-Way AI traffic spawning at the Lois Ewen Overlook, 24 pit box.D - Freeroam - Two-Way AI traffic spawning at the David M Brown Overlook, 24 pit box.C - Freeroam - Two-Way AI traffic spawning at the bottom of Stunt Road, 24 pit box.Runs along Mulholland Hwy and up The Snake. B - Race The Snake - Racing AI line for use in Race, Hotlap and Track Day modes.Runs up Stunt, across Schueren, and down Piuma. A - Race Stunt - Racing AI line for use in Race, Hotlap and Track Day modes.Always Content Manager to make your driving selections, and PLEASE NOTE that the Freeroam Two-Way AI traffic absolutely requires the CSP New AI Behavior settings noted above. The time of day in my videos and screenshots is 13:30 and I'm using the standard Sol PP filter.ĭriving Modes: (v0.01)There are multiple driving modes to choose from. -Recommend Sol Weather with "Haze" preset for the most true-to-life visual experience."AI Flood" and "Get back to race after pitting" MUST be enabled for the Freeroam modes. Custom Shader Patch with New AI Behavior.Custom Shader Patch with GrassFX enabled.This two-way traffic should be expected to be buggy and REQUIRES CSP AI Behavior as noted below. The traffic will only loop on 11 miles of the road (Stunt/Schueren/Piuma), but all 21 miles of the map are available for you to roam solo or via online multiplayer. Freeroam two-way AI traffic is also available with 3 different spawn points to choose from, each one with 24 pit boxes.In-game track map and suggested racing line available for the two racing AI stretches mentioned above.The third is from the bottom of Tuna Canyon, however the AI are buggy in version 0.2 and will crash often. One of which runs along Mulholland Hwy and up The Snake, and the other one runs up from Stunt to Piuma. Two Racing AI lines to choose from, with a third one partially working.(AI options only available at select locations). 6 different spawn locations with a varying number of boxes at each. Here are some screenshots showing what kind of improvements you can expect to see around the map on v0.2: New paddock added at the bottom of Las Flores Canyon with 14 pit boxes.Tuna is extremely narrow and the AI like to cut corners, rolling themselves over. There is a map and an AI racing line up to the peak at Lois Ewen Overlook, HOWEVER I do not recommend AI. New paddock added at the bottom of Tuna Canyon with 14 pit boxes.Road signs, guardrails, and other props are now placed throughout the map on all routes.Basic foliage added throughout the map on all routes.Most major glitches in the geometry and textures have been improved on most sections of the map.Tuna Canyon and Saddle Peak are now complete and are actually driveable.Edges of photogrammetry roadway now blend with background terrain on most sections of the map.For more information on the process and overall goal of the project, please refer back to my original forum thread HERE. To create it I am employing a technique of photogrammetry in order to capture the actual roads with as much precision and detail as I can manage. Welcome to Santa Monica Mountains! This track mod is my recreation of the network of canyon roads nestled in the hills above Malibu, California. I certainly do hope you will share the track with your friends, but please only share a link to this RaceDepartment mod release page. Please do not distribute that MEGA link or the contents of this mod, to other modding websites or forums without my prior consent. The file you'll download here is a PDF which contains a hyperlink to download the track via MEGA. PLEASE NOTE: The file size of this mod (2.3GB compressed, 5.2GB uncompressed) far exceeds the upload limitations of RaceDepartment.
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